← Return to Road to Nowhere (Prototype Game)
Devlog
- June 07, 2021 by Grahf2#early access, #visual novel, #fmv, #unity, #powerquest, #story, #synthwave, #retro, #80s, #narrative, #adventure game, #point-n-click, #free, #linux, #macos, #windowsCHANGELOG (0.3.8) The cursors now animate and pulsate when over a hotspot, this will help players who struggle to define when the cursor changes to the appropriate action. Added more alignment code to... Continue reading
- May 27, 2021 by Grahf1#fmv, #early access, #point-n-click, #synthwave, #neon, #retro, #mental health, #psychological, #thriller, #drama, #dark, #adventure, #story driven, #unity, #live action27th MAY 2021 CHANGELOG (0.3.7) Changed all caption text from images to TextMeshPro objects. It required writing some fade in/out coroutines but works a lot nicer and uses less ram. Added TextMeshPro... Continue reading
- May 20, 2021 by Grahf1#Announcement, #FMV, #adventure game, #adventure, #bugs, #early access, #fmv, #full motion video, #gamedev, #neon noir, #neo noir, #point-n-click, #retro, #thriller, #update, #synthwaveCHANGELOG (0.3.6) 20th MAY 2021 Re-coded auto-save function to improve performance and also fixed an alignment issue with the cassette sprite at 16:10 aspect ratio. Re-aligned title text so it renders... Continue reading
- May 13, 2021 by Grahf1#synthwave, #early access, #hotfix, #noir, #neon, #fmv, #point-and-click, #story driven, #mental health, #psychological, #thriller, #drama13TH MAY 2021 CHANGELOG *HOTFIX* Fixed debug flag at the diner entrance which skipped the whole dinner sequence. Added a new camera trick during gameplay. If you click on an object the camera will dyn... Continue reading
- May 13, 2021 by Grahf1#early access, #fmv, #adventure game, #synthwave, #noir, #point-and-click, #neon, #retro, #story driven, #mental health, #alpha13TH MAY 2021 CHANGELOG Added a new camera trick during gameplay. If you click on an object the camera will dynamically move to that object. Gives the game a bit more dynamics and helps the player foc... Continue reading
- May 07, 2021 by Grahf1#early access, #preview, #update, #fmv, #adventure game, #synthwave, #noir, #point-n-click7TH MAY 2021 CHANGELOG Added a new credit sequence that is now done in-engine rather than that playing a pre-rendered video. This allows for greater flexibility when adding/removing information from t... Continue reading
- April 22, 2021 by Grahf1#early access, #fmv, #synthwave, #unity, #powerquest, #point and click, #noir, #neon, #launchYou can purchase an early-access version of the game and watch the development of the game and even make contributions to the project by giving feedback. This version will be updated "WEEKLY". Help su... Continue reading
- March 03, 2021 by Grahf#nzgf21, #awards, #industry, #new zealand15BiT Games are DELIGHTED to announce that Road to Nowhere has been announced as a finalist for The Guest Plate award at the Pav Awards which is being held at the New Zealand Game Festival 2021 . The... Continue reading
- March 03, 2021 by Grahf#Composer, #Synthwave, #Music, #Announcement15BiT Games would like to announce our full time OST composer for "Road to Nowhere" . Aaron "MisterMyr" Silva The man has it all - synthwave, progressive rock, classical music and more wonderful eclec... Continue reading
- September 29, 2020 by Grahf1#playable demo, #coming soon, #fmv, #steam autumn festival, #announcement, #synthwave, #narrative heavy, #adventure gameA new version of the "Road to Nowhere" playable demo will be released for the "Steam Autumn Festival". We will be releasing this new build here on Gamejolt.ioand Itch.io . The game has taken a long t... Continue reading
- February 20, 2020 by Grahf1#fmv, #update, #point-and-click, #demo, #synthwave, #adventure, #neon noir, #noir, #neo noir, #thrillerThe demo to "Road To Nowhere" has been updated to version 1.0.3 Changelog: Re-worked auto-save implementation. The game now auto-saves every time the player changes location. Because of this feature... Continue reading
- February 12, 2020 by Grahf1#FMV, #fmv, #adventure, #synthwave, #vapourwave, #pointandclick, #unity, #powerquest, #neonoir, #neon noir, #noir, #narrative-heavyA new update to the demo (1.0.2) which includes the following: Added auto-save function Demo ends properly Changed Mac settings to avoid black screen on boot (please test people)... Continue reading