Road to Nowhere Early Access "0.3.6" released


CHANGELOG (0.3.6)

20th MAY 2021

  • Re-coded auto-save function to improve performance and also fixed an alignment issue with the cassette sprite at 16:10 aspect ratio.

  • Re-aligned title text so it renders correctly at 16:10 aspect ratio.

  • Fixed auto-save cassette in intro scene rendering at an incorrect position at 16:10 aspect ratio.

  • Fixed an audio issue where music would overlap if you restored your game at the diner entrance and would not destroy itself.

  • Adjusted more scroll bounds/room bounds in scenes to make the camera zoom in and out even smoother.

  • You could see Mike’s “Outside Diner” walking animation in the “EntranceDiner” scene when you looked at the bum.  It would appear when the “waving” Mike disappeared during the interaction.

  • Added camera zoom at the beginning of the “EntranceDiner" scene.

  • Removed XenoPrefs config creation due to it not being compatible with Linux or macOS out of the box anymore.  Replaced it using PlayerPrefs which integrated already into Unity.

  • Fixed the “graphics detail check” routine, it wasn’t activating correctly due to the way the activate boolean was changing.  Resolved now.
  • Fixed graphics detail not adjusted immediately after changing it in the “settings” menu.

  • Adjusted word wrap length of subtitle font when watching the “news reporter”  sequences in “insidediner”.

  • Fixed autosave routine not resetting after it completes.  This would glitch out the next time it was executed and it would just play a never-ending sound of a cassette and there would be no visual cue.

OLDER CHANGELOG (0.3.5)

  • Refined camera movement more in each scene.

  • Refined dialogue/interaction font which is displayed at the bottom of the screen by adding better outline and improved rendering.

  • Changed compiler back-end to IL2CPP instead of using Mono (Windows-only currently).

  • Compressing “Early Access” builds with L4Z instead L4ZHC until final release.

  • Fixed load game on each room, the camera wasn’t positioned correctly and removed some old code that didn’t need to be in that
    routine anymore.

  • Added a new music track to Katrina’s Balcony scene, a new track by Embryonic.

  • Added blur/un-blur when looking at characters inside the diner.

  • Made Mike disappear when looking at a drunk man outside the diner and re-appear when the interaction is completed.


IMPORTANT FOR ALL PLAYERS

CURRENTLY, WHEN YOU GET TO THE ROOFTOP AT THE PARTY SCENE YOU CANNOT PROGRESS FURTHER AND THE GAME WILL BUG OUT, THERE IS MORE CONTENT - IT IS JUST NOT CURRENTLY LINKED TILL ALL ASSETS HAVE BEEN COMPLETED FOR THAT ACT.  JUST PRESS F1 TO EXIT BACK TO THE MAIN MENU IF IT BUGS OUT.

If you have any queries, suggestions or construction feedback email me at: dthomson@15bitgames.com

Or alternatively, join our Discord and talk to us there at: https://discord.gg/Vb3DnegS

Thanks for supporting this project, it means the world to me.  Hopefully, you will hear again from 15BiT in the next week and a bit :)

Dean Thomson (Lead developer of Road to Nowhere)

Get Road to Nowhere (Prototype Game)

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