Road to Nowhere "early access" 0.3.3 is out
Road to Nowhere (Prototype Game) » Devlog
7TH MAY 2021
CHANGELOG
- Added a new credit sequence that is now done in-engine rather than that playing a pre-rendered video. This allows for greater flexibility when adding/removing information from this list.
- Removed the old fade in/out transition code which occasionally caused issues of rooms not appearing sometimes when changing rooms. Changed with a new routine that is much more robust. It required a lot of reworking each room
- Moved the initialising code for the psychologist scene 2, it was executing too early and the fade-in routine for Cohle would not execute correctly.
- Changed subtitle font to a more retro 8-bit visual style. Changed as a visual connection to Cohle’s occupation (game developer). Also adjusted the spacing between each line and reduced the word wrap so it doesn’t go all the way across the screen.
- Fixed some new bugs in Katrina’s Balcony where you couldn’t talk to her and it would bug out Cohle’s animation. Also fixed the fade-out animation when selecting the first choice in this scene. It would incorrectly fade out the wrong choice.
- Upgraded to the latest version of Unity 2020 LTS, along with the new beta release of PowerQuest.
- Removed old changelog notes in-game and made it execute a document in your browser of choice. Makes for easier updating and removes it from the core codebase. Just cleaner overall ;)
IMPORTANT FOR ALL PLAYERS
CURRENTLY, WHEN YOU GET TO THE ROOFTOP AT THE PARTY SCENE YOU CANNOT PROGRESS FURTHER AND THE GAME WILL BUG OUT, THERE IS MORE CONTENT - IT IS JUST NOT CURRENTLY LINKED TILL ALL ASSETS HAVE BEEN COMPLETED FOR THAT ACT. JUST PRESS F1 TO EXIT BACK TO THE MAIN MENU IF IT BUGS OUT.
If you have any queries, suggestions or construction feedback email me at: dthomson@15bitgames.com
Or alternatively, join our Discord and talk to us there at: https://discord.gg/Vb3DnegS
Thanks for supporting this project, it means the world to me. Hopefully you will hear again from 15BiT in the next week and a bit :)
Dean Thomson (Lead developer of Road to Nowhere)
Files
Road to Nowhere "Early Access" :: Windows (x64) 2.1 GB
Version 3.3.3 May 07, 2021
Road to Nowhere "Early Access" :: Linux (x64) 2.1 GB
Version 3.3.3 May 07, 2021
Road to Nowhere "Early Access" :: MacOS (x64) 2.1 GB
Version 3.3.3 May 07, 2021
Get Road to Nowhere (Prototype Game)
Road to Nowhere (Prototype Game)
A Neon Noir/Synthwave FMV Roadtrip to Nowhere
Status | Prototype |
Author | Grahf |
Genre | Adventure |
Tags | 2D, FMV, Narrative, Noir, Photorealistic, Point & Click, Synthwave, Thriller, Voice Acting |
Languages | English |
Accessibility | Subtitles |
More posts
- Road to Nowhere Early Access "0.3.8" ReleasedJun 07, 2021
- Road to Nowhere Early Access "0.3.7" releasedMay 27, 2021
- Road to Nowhere Early Access "0.3.6" releasedMay 20, 2021
- Road to Nowhere "Early Access" 0.3.4a Hotfix ReleaseMay 13, 2021
- Road to Nowhere "Early Access" 0.3.4 ReleasedMay 13, 2021
- Road to Nowhere "Early Access" Builds Available.Apr 22, 2021
- Road to Nowhere nominated as a Finalist at the "New Zealand Games Festival 2021"Mar 03, 2021
- Road to Nowhere Gains New Synthwave ComposerMar 03, 2021
- New Playable Demo Available Very SoonSep 29, 2020
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